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1/3/2010 9:56:03 AM
Quote from: Blizzard (Source) The Blizzard Storeis open for ordering. However, deliveries of physical products will beon hold from December 24th to January 4th, included. Deliveries willresume on January 5th. This does not affect digital products, likegames or pets. We wish you happy holidays! |
Quote from Blizzard staff Removing Oculus from the random dungeons Thereare no plans to remove Oculus from the random dungeon/heroic selection.We know some players have some issues with this dungeon, but everybodyI know who has tried it since the 3.3 nerfs has felt that it is afairly easy dungeon just maybe a bit long. (Source) Dual-Wield as a Death Knight Thedeath knight was always conceived as using both large two-handedweapons and dual-wielding one-handed weapons. The earliest notes wemade on death knights had just a few requirements: wears plate, musthave a tanking build, uses runes as a resource, controls undeadminions, and has two-handed and dual-wielding trees. That has justalways been our vision for the class. Yes, Arthas usesFrostmourne, but there are also characters like Thassarian whodual-wield. Some players prefer the faster swings of dual-wielding; andfrom an itemization standpoint it's nice for someone to use one-handedswords besides rogues. There aren't exactly a great number ofdual-wielding classes. The rogue class is dedicated to dual-wielding,as is one shaman specialization. That's really it. Hunters rarely usetheir melee weapons and pretty much go for whatever gives the beststats, which is often the two-handed weapons. Fury warriors use thesame two-handed weapons that Arms warriors do. We can't alwaysmake promises to those who defend a specific play style as theirfavorite that we'll make sacrifices to keep it viable. With as manyplayers as we have there will always be someone who likes something acertain way and doesn't want to see it changed. There are still shamansout there who picked their class for its (now defunct) tanking niche.Some hunters liked Survival because it was the melee hunter. Wewanted death knights to dual-wield. Making every tree have a dual-wieldbuild wasn't working. One tree had to become dedicated and we thoughtFrost made the most sense. (Source) Spirit Beast / Wolf pets I know some of you were reading into my comments a bit much so I'll try and explain things a little more. Thewolf is overpowered when compared to the other available pets, mostlybecause it buffs the master. Buffing all of the pets to that levelwould require a number of different changes to different pets and thechance that one of those buffs would be too much or not enough isreasonably high. When you have say 10 or more things all roughly equaland then one that is outside of that group, the one that’s outside iscalled an outlier. Defining it as the new normal isn’t smart gamedesign and just like we do with classes, we are likely to nerf thesingle thing at the top than buff all the others. It might notbe possible to ever get the pets completely identical (see commentsbelow), so very competitive raiders will probably still only take thebest one. But if the best one is only slightly ahead of the others,then it will feel more acceptable to some players to run with the petthey like. For most players, improving their own game will have alarger effect than picking the “best in slot” pet if they arecomparable. As far as the Spirit Beasts are concerned, there areseveral reasons why they would make a bad “best” pet. There are notvery many options to choose from and all of them require “farming”; arare spawn that is more of a testament to blind luck than any kind ofplayer skill. As we said before, there is no advantage to having awider spectrum of pets to choose from if there is only one right choice. Wehave talked about literally making all the pet families identical andletting the player just pick one based on looks. That certainlyhomogenizes the game quite a bit, which is why we haven’t done it, butit would ultimately allow pet choice to be cosmetic. In the end,yes, we do want to get BM competitive with Survival and Marks. We evendid some buffs in 3.3 to help them get there but the reason for mycomments earlier is that we’d rather have two viable raiding specs thanjust one so Hunters as a whole are not in terrible shape. Eventually wedo plan to get all 3 there. Just remember that when players obsessabout 1% differences in dps you can understand why that task is prettygigantic. There are probably more raiding BM hunters in 3.3 than in 3.2and probably a lot more than there are Subtlety rogues (sorry for theexample rogues, but you/we know it's true). It’s far from a dead spec. (Source) Discipline Priest It'sdefinitely one of the strong points of the Discipline tree to be ableto use shields for absorption, but players shouldn't view shields asthe answer to every problem encountered. Discipline priests are stillpriests and have many other spells available to them. The absorbsaren't meant to totally replace the need to heal completely, and oneshouldn't compare the amount a Discipline priest can absorb to theamount another healing class (or holy priest) can heal. Power Word:Shield is very powerful, not just due to its absorption effect but alsodue to the many benefits gained -- primarily through various talents. Greater Heal, Flash Heal and even Penance should still be cast as needed. Inraids, we also think that far too many players want to put the healingclasses into two "big buckets" -- tank healers (Holy paladin &Discipline priest), and raid healers (Holy priests, Restoration shaman& druids). We simply do not think that's granular enough. Disciplinepriests aren't supposed to be Holy paladins that rely exclusively ontheir absorptions instead of their heals any more than hunters aren'tsupposed to be rogues who simply stand at range. We think Discipline priests are in a pretty good place at the moment. Asa side note, one thing we'd like to do is make changes to the game thatallow healing meters to be able to properly identify absorptions. (Source) |